A bouncer.
Spawnable via "Entity.Bouncer".
public void CreateTarget(LuaVector3 position)
(Client) Creates and sets a target for this bouncer, and automatically calculates a force.
Arguments
public TransformWrapper GetTarget()
(Client) Get the target of this bouncer.
Returns: (Transform) The bouncer target.
public void SetTarget(TransformWrapper target)
(Client) Set the target of this bouncer.
Arguments
public LuaVector3 GetTargetPosition()
(Client) Gets the position of the bouncer's target.
Returns: (Vector3) The bouncer's target position.
public void SetTargetPosition(LuaVector3 position)
(Client) Sets the position of the bouncer's target.
Arguments
public float GetForce()
(Client) Gets the force of this bouncer.
Returns: (float) The bouncer force.
public void SetForce(float force)
(Client) Sets the force of this bouncer.
Arguments
public void AutoForce()
(Client) Calculates the distance from bouncer to target and automatically sets an appropriate force.