public class CustomLevelManager : MonoBehaviour

The class responsible for managing various things related to the custom Lua level.


public string GetLevelName()

(Client) Gets the name of the level.

Returns: (string) The name of the level.


public void SetLevelName(string name)

(Client) Sets the name of the level.

Arguments


public UnityObjectWrapper GetExposedEntityByName(string name)

(Client) Gets an exposed entity by its name.

Arguments

Returns: (ObjectWrapper) The entity.


public LightWrapper GetDirectionalLight()

(Client) Gets the directional light.

Returns: (Light) The directional light.


public VolumeWrapper GetPostProcessingVolume()

(Client) Gets the post processing volume.

Returns: (Volume) The volume.


public VolumeWrapper GetEnvironmentProfileVolume()

(Client) Gets the environment profile volume.

Returns: (Volume) The volume.


public ProbeWrapper GetMainReflectionProbe()

(Client) Gets the main reflection probe.

Returns: (Light) The reflection probe.


public GameObjectWrapper GetDefaultPlane()

(Client) Gets the default plane.

Returns: (GameObject) The default plane.