Data received from CastRay(...)
public GameObjectWrapper GetHitObject()
(Client) Get the hit object.
Returns: (GameObject) The hit object.
public LuaVector3 GetHitPosition()
(Client) Get the hit position.
Returns: (Vector3) The hit position.
public LuaVector3 GetHitNormal()
(Client) Get the hit normal.
Returns: (Vector3) The hit normal.