public struct PlayerEmoteEvent : IEventPayload

Payload for the "PlayerEmote" global event.

Happens when a player does an emote.


public int GetEmoteIndex()

(Client) Get the index of the emote.

Returns: (int) The index of the emote.


public PlayerControllerWrapper GetPlayer()

(Client) Get the player that did the emote.

Returns: (PlayerController) That player.