public struct PlayerFailedFireEvent : IEventPayload

Payload for the "PlayerFailedFire" event.


public PlayerControllerWrapper GetPlayer()

(Client/Server) Get the player that fired their weapon.

Returns: (PlayerController) The player that fired their weapon.


public WeaponBaseWrapper GetFiredWeapon()

(Client/Server) Get the weapon that was fired.

Returns: (WeaponBase) The weapon.