Payload for the PlayerPushed event.
public PlayerControllerWrapper GetPushedPlayer()
(Client/Server) Get the pushed player.
Returns: (PlayerController) The pushed player.
public PlayerControllerWrapper GetPusherPlayer()
(Client/Server) Get the pusher.
Returns: (PlayerController) The pusher.
public LuaVector3 GetPushDirection()
(Client/Server) Get the direction the player was pushed.
Returns: (Vector3) The direction vector.