public struct PlayerPushedEvent : IEventPayload

Payload for the PlayerPushed event.


public PlayerControllerWrapper GetPushedPlayer()

(Client/Server) Get the pushed player.

Returns: (PlayerController) The pushed player.


public PlayerControllerWrapper GetPusherPlayer()

(Client/Server) Get the pusher.

Returns: (PlayerController) The pusher.


public LuaVector3 GetPushDirection()

(Client/Server) Get the direction the player was pushed.

Returns: (Vector3) The direction vector.