public struct PlayerTeamUpdatedEvent : IEventPayload

Payload for the "PlayerTeamUpdated" event. Called whenever a player's team changes.


public PlayerControllerWrapper GetPlayer()

(Client/Server) Get the player whose team changed.

Returns: (PlayerController) The player whose team has changed.


public Team GetTeam()

(Client/Server) Get the new team.

Returns: (Team) The new team.