public class PostProcessingLayerWrapper : UnityObjectWrapper

A post processing layer.


public bool GetActive()

(Client) Gets whether this layer is active.

Returns: (bool) Whether it's active.


public void SetActive(bool active)

(Client) Sets whether this layer is active.

Arguments


public string GetDisplayName()

(Client) Gets the display name of this layer.

Returns: (string) The display name of this layer.