Wrapper for a projectile spawned by a weapon.
public float GetDamage()
(Client) Gets the damage dealt by this projectile.
Returns: (float) The damage dealt by this projectile.
public float GetLaunchVelocity()
(Client) Gets the launch velocity of this projectile.
Returns: (float) The launch velocity of this projectile.
public float GetLifetime()
(Client) Gets the time to live of this projectile.
Returns: (float) The projectile lifetime.
public PlayerControllerWrapper GetPlayer()
(Client) Gets the players that launched this projectile.
Returns: (PlayerController) The launching player.
public bool ExplodesOnContact()
(Client) Checks whether this projectile is set to explode on contact.
Returns: (bool) Is this projectile set to explode on contact?
public bool HasExplosionRadius()
(Client) Checks whether this projectile has an explosion radius.
Returns: (bool) Does this projectile have an explosion radius?
public float GetExplosionRadius()
(Client) Gets the explosion radius of this projectile.
Returns: (float) The explosion radius of this projectile.