public class TowerTilesWrapper : MonoBehaviourWrapper

Wrapper that allows you to interface with the tiles in the Nexus tower.


public void SetColorblindHelpersEnabled(bool enabled)

(Client) Disables/enables the ability to see the colorblindness symbols on the tiles.

Arguments


public void SetNexusTileEnabled(int index, bool enabled)

(Client) Enable/disable a single standalone tile.

Arguments


public void SetNexusTileColor(int index, LuaColor color, int presetColor)

(Client) Set the color of a single standalone tile.

Arguments


public bool IsPlayerPresentOnNexusTile(PlayerControllerWrapper player, int index)

(Client) Check whether a player is on one of the standalone tiles.

Arguments

Returns: (bool) Whether the player is present on it.


public int GetNexusTileCount()

(Client) Get the amount of standalone tiles.

Returns: (int) The amount of standalone tiles.


public void SetNexusEdgeTileEnabled(int index, bool enabled)

(Client) Enable/disable a single standalone edge tile.

Arguments


public void SetNexusEdgeTileColor(int index, LuaColor color, int presetColor)

(Client) Set the color of a single standalone edge tile.

Arguments


public bool IsPlayerPresentOnNexusEdgeTile(PlayerControllerWrapper player, int index)

(Client) Check whether a player is on one of the standalone edge tiles.

Arguments

Returns: (bool) Whether the player is present on it.


public int GetNexusEdgeTileCount()

(Client) Get the amount of standalone edge tiles.

Returns: (int) The amount of standalone edge tiles.


public void SetCheckerboardTileColor(int tileSetIndex, LuaColor color)

(Client) Set the color of either the red or blue tile set of the checkerboard.

Arguments


public void SetCheckerboardTileColorInterpolated(int tileSetIndex, LuaColor color, float time)

(Client) Smoothly interpolate the color of either the red or blue tile set of the checkerboard into a new color.

Arguments


public void ResetCheckerboardTiles()

(Client) Reset the color of the checkerboard tiles.


public bool IsPlayerPresentOnCheckerboardTile(PlayerControllerWrapper player, int tileColor)

(Client) Check whether a player is on one of the checkerboard tiles.

Arguments

Returns: (bool) Whether the player is present on it.