public struct WeaponDetachedEvent : IEventPayload

Payload for the WeaponDetached event.


public WeaponBaseWrapper GetWeapon()

(Client) Get the weapon that was detached.

Returns: (WeaponBase) The weapon.


public PlayerControllerWrapper GetPreviousOwner()

(Client) Get the player that got their weapon detached.

Returns: (PlayerController) The player.