Payload for the "WeaponSpawned" event.
/// An event sent by the game when a weapon is spawned via a network spawner. This message will only get received by the host.
public WeaponPickableWrapper GetWeapon()
(Client) Get the weapon pickable that was spawned.
Returns: (WeaponPickable) The weapon pickable.
public NetworkSpawnerWrapper GetSpawner()
(Client) Get the spawner that spawned this weapon.
Returns: (NetworkSpawner) The spawner.