The fog post processing layer.
public bool GetEnabled()
(Client) Gets whether the fog is enabled.
Returns: (bool) Whether the fog is enabled.
public void SetEnabled(bool enabled)
(Client) Sets whether the fog is enabled.
Arguments
public float GetFogDistance()
(Client) Gets the fog attenuation distance.
Returns: (float) The fog attenuation distance.
public void SetFogDistance(float fogDistance)
(Client) Sets the fog attenuation distance.
Arguments
public LuaColor GetColor()
(Client) Gets the fog color.
Returns: (Color) The fog color.
public void SetColor(LuaColor color)
(Client) Sets the fog color.
Arguments
public LuaColor GetAlbedo()
(Client) Gets the fog albedo.
Returns: (Color) The fog albedo.
public void SetAlbedo(LuaColor albedo)
(Client) Sets the fog albedo.
Arguments
public float GetBaseHeight()
(Client) Gets the sky base height.
Returns: (float) The sky base height.
public void SetBaseHeight(float baseHeight)
(Client) Sets the sky base height.
Arguments
public float GetMaximumHeight()
(Client) Gets the sky maximum height.
Returns: (float) The sky maximum height.
public void SetMaximumHeight(float maximumHeight)
(Client) Sets the sky maximum height.
Arguments
public float GetAnisotropy()
(Client) Gets the sky anisotropy.
Returns: (float) The sky anisotropy.
public void SetAnisotropy(float anisotropy)
(Client) Sets the sky anisotropy.
Arguments
public float GetDepthExtent()
(Client) Gets the sky depth extent.
Returns: (float) The sky depth extent.
public void SetDepthExtent(float depthExtent)
(Client) Sets the sky depth extent.
Arguments
public float GetMaxFogDistance()
(Client) Gets the sky max fog distance.
Returns: (float) The sky max fog distance.
public void SetMaxFogDistance(float maxFogDistance)
(Client) Sets the sky max fog distance.
Arguments
public bool GetVolumetricFog()
(Client) Gets whether the fog is volumetric.
Returns: (bool) Whether the fog is volumetric.
public void SetVolumetricFog(bool enableVolumetricFog)
(Client) Sets whether the fog is volumetric.
Arguments