A mesh renderer.
public int GetMaterialCount()
(Client) Get the amount of materials present on this renderer.
Returns: (int) The amount of materials.
public MaterialResource GetMaterial(int index)
(Client) Get the material from this renderer at a specified index.
Arguments
Returns: (Material) The material.
public void SetMaterial(int index, MaterialResource material)
(Client) Set the material on this renderer at a specified index.
Arguments
(int) The index of the material. [index]
(Material) The material. [material]
public bool GetCastsShadows()
(Client) Get whether this renderer casts a shadow.
Returns: (bool) True if it casts, false if it doesn't.
public void SetCastsShadows(bool casts)
(Client) Set whether this renderer casts a shadow.
Arguments